AoeStats
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MegaRandom

508338238Analyzed
2v2 RM · 28d ago on Sep 22, 2026· 47m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Huns · Venezuela
1116
+13
🇨🇴 Mongols · Colombia
1101
+14
vs
🇦🇷 Spanish · Argentina
1079
-15
🇦🇷 Jurchens · Argentina
1027
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,813 12:18 16:53 — ⛏ Fast Castle
28 1,319 9:24 19:12 40:35 ⚔ Scout Rush
28 1,352 9:21 26:55 42:03 ⚔ Scout Rush
28 1,319 8:39 18:41 38:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,420 18,250 10,720 2,490 48,880 52,896
22,110 10,665 11,085 4,300 48,160 50,168
17,480 14,268 7,110 3,315 42,173 44,931
10,045 9,811 2,665 1,270 23,791 25,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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