AoeStats
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Arabia

511960083Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1016
+17
🇪🇸 Vikings · Spain
958
+20
vs
🇹🇼 Mongols · Taiwan
1052
-19
🇹🇼 Franks · Taiwan
1018
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,890 8:55 19:30 30:59 ⛏ Fast Castle
34 1,685 12:28 21:05 38:21 ⚔ Archers into Skirms
29 1,455 8:44 22:31 38:37 ⚔ Scout Rush
24 1,222 11:15 26:17 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,785 13,105 17,250 1,600 58,740 63,392
17,700 13,702 7,740 2,355 41,497 50,361
18,215 12,079 5,885 1,930 38,109 39,310
12,015 8,146 2,455 750 23,366 25,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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