AoeStats
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Pilgrims

515496593Analyzed
2v2 RM · 12d ago on Oct 22, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
1063
+17
🇨🇭 Persians · Switzerland
1059
+17
vs
🇬🇧 Bulgarians · United Kingdom
1093
-18
🇬🇧 Spanish · United Kingdom
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,341 10:51 18:48 36:02 ⛏ Fish Boom FC
17 749 12:17 17:14 34:13 ⚔ Fish Boom into Scouts FC
16 713 12:17 17:32 37:53 ⛏ Fish Boom FC
14 614 11:11 16:29 31:57 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,440 22,815 11,460 1,750 56,465 64,663
19,545 15,500 5,100 2,350 42,495 55,229
17,125 14,930 4,690 1,855 38,600 40,504
9,905 6,835 3,240 1,740 21,720 26,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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