AoeStats
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Arena

511138488Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 77m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1161
+15
🇺🇸 Portuguese · United States
1133
+16
🇺🇸 Khmer · United States
1117
+17
🇺🇸 Khmer · United States
1090
+18
vs
🇨🇿 Goths · Czechia
1164
-17
🇺🇸 Varangians · United States
1164
-18
🇵🇪 Bohemians · Peru
1118
-16
🇵🇪 Franks · Peru
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,405 9:47 16:20 38:36 ⛏ Fast Castle
33 2,571 10:43 14:06 30:03 ⛏ Fast Castle
29 2,249 11:19 15:38 34:02 ⛏ Fast Castle
17 1,313 11:03 15:21 44:19 ⛏ Fast Castle
17 1,360 11:36 15:46 — ⛏ Fast Castle
17 1,297 13:45 17:52 32:25 ⛏ Fast Castle
16 1,222 10:50 14:24 41:18 ⛏ Fast Castle
8 621 12:08 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,445 35,675 42,035 8,945 173,100 188,021
74,590 43,780 28,370 3,450 150,190 157,556
75,710 37,705 26,925 4,020 144,360 150,170
43,015 28,143 11,750 2,560 85,468 94,652
13,005 14,360 18,240 7,125 52,730 61,965
19,840 7,755 9,060 1,500 38,155 40,384
18,795 8,110 6,890 155 33,950 34,681
5,700 5,400 890 1,500 13,490 14,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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