AoeStats
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Arena

513283300Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 55m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
899
+20
🇺🇸 Byzantines · United States
891
+20
🇺🇸 Vietnamese · United States
768
+24
vs
🇧🇷 Cumans · Brazil
1039
-23
🇧🇷 Japanese · Brazil
1037
-24
🇧🇷 Poles · Brazil
856
-36
Player eAPM Actions Feudal Castle Imperial Opening
32 1,761 10:47 14:27 47:05 ⛏ Fast Castle
29 1,623 12:08 16:27 29:32 ⛏ Fast Castle
27 1,493 10:09 16:07 41:25 ⛏ Fast Castle
26 1,409 10:59 15:13 38:59 ⛏ Fast Castle
18 1,015 11:36 20:08 50:23 ⛏ Fast Castle
12 636 13:21 21:46 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,905 23,950 16,210 1,700 74,765 85,548
22,460 20,675 7,695 1,730 52,560 71,409
18,420 13,300 14,790 2,915 49,425 54,234
22,525 13,360 9,920 2,275 48,080 65,881
17,700 22,100 6,110 1,500 47,410 54,757
17,580 8,270 8,045 1,115 35,010 60,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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