AoeStats
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Black Forest

512707138Analyzed
4v4 RM · 10d ago on Oct 10, 2026· 95m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
880
+15
🇫🇷 Bohemians · France
873
+15
🇫🇷 Teutons · France
810
+17
🇵🇱 Hindustanis · Poland
781
+18
vs
🇫🇮 Danes · Finland
880
-18
🇫🇮 Teutons · Finland
852
-17
🇫🇮 Ethiopians · Finland
822
-15
🇫🇮 Saxons · Finland
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,900 12:05 20:27 35:18 ⛏ Fast Castle
37 3,509 9:36 18:51 30:03 ⛏ Fast Castle
36 3,393 11:03 18:00 33:42 ⛏ Fast Castle
30 2,851 12:43 18:06 32:19 ⛏ Fast Castle
27 2,530 16:41 24:18 38:43 ⛏ Fast Castle
21 1,960 12:33 20:25 37:20 ⛏ Fast Castle
18 1,708 11:41 23:05 36:07 ⛏ Fast Castle
11 1,065 14:01 18:44 32:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,870 73,510 41,095 3,055 177,530 204,692
83,735 31,615 54,110 3,135 172,595 210,928
67,945 53,417 39,625 3,740 164,727 180,679
75,890 36,747 28,310 3,170 144,117 162,909
40,250 47,926 35,430 3,455 127,061 198,937
76,040 16,890 25,970 4,650 123,550 158,715
46,880 32,421 38,905 4,535 122,741 138,517
19,530 48,185 30,980 2,270 100,965 163,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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