AoeStats
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Arena

504361373Analyzed
3v3 RM · 1mo ago on Sep 5, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
975
+11
🇨🇱 Romans · Chile
911
+13
🇨🇱 Vietnamese · Chile
872
+15
vs
🇨🇴 Bohemians · Colombia
1185
-24
🇨🇴 Persians · Colombia
703
-8
🇨🇴 Britons · Colombia
674
-7
Player eAPM Actions Feudal Castle Imperial Opening
26 1,112 9:38 15:09 35:25 ⛏ Fast Castle
21 900 10:45 15:28 31:51 ⛏ Fast Castle
19 821 11:42 16:09 — ⛏ Fast Castle
18 785 12:32 18:27 38:02 ⛏ Fast Castle
18 790 11:20 16:13 35:12 ⛏ Fast Castle
10 418 13:31 22:28 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,245 21,060 10,535 1,375 51,215 66,916
14,990 14,860 9,505 1,650 41,005 43,405
15,430 10,230 7,025 1,505 34,190 36,755
12,045 11,415 7,030 850 31,340 32,658
9,955 9,167 3,510 1,085 23,717 26,108
7,485 4,590 1,145 780 14,000 14,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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