AoeStats
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African Clearing

511137019Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1420
+19
🇲🇽 Vietnamese · Mexico
1389
+20
🇲🇽 Maya · Mexico
1263
+24
vs
🇧🇷 Italians · Brazil
1545
-23
🇧🇷 Varangians · Brazil
1465
-21
🇧🇷 Berbers · Brazil
1423
-19
Player eAPM Actions Feudal Castle Imperial Opening
70 3,614 13:59 18:01 51:04 ⛏ Fast Castle
56 2,885 12:42 22:15 43:48 ⚔ Scout Rush
51 2,604 11:58 24:16 40:53 ⚔ Archer Rush
43 2,181 13:12 17:12 42:46 ⛏ Fast Castle
42 2,168 13:21 17:50 39:25 ⛏ Fast Castle
36 1,830 13:16 17:33 41:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,215 13,559 17,370 1,930 68,074 70,450
27,165 20,866 8,855 3,995 60,881 63,394
25,580 14,949 14,610 625 55,764 59,961
16,580 15,916 9,030 3,900 45,426 47,999
13,575 18,342 8,690 2,130 42,737 48,822
12,200 12,350 8,100 950 33,600 45,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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