AoeStats
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Arena

511169429Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 58m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1043
+14
🇦🇷 Teutons · Argentina
1041
+14
🇦🇷 Turks · Argentina
1003
+16
🇳🇮 Khmer · Nicaragua
922
+19
vs
🇧🇷 Mongols · Brazil
1112
-21
🇸🇰 Khmer · Slovakia
1006
-16
🇺🇦 Goths · Ukraine
966
-14
🇺🇸 Bohemians · United States
898
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,405 10:34 14:33 27:18 ⛏ Fast Castle
34 2,013 9:56 17:02 34:51 ⛏ Fast Castle
31 1,812 10:12 14:21 28:24 ⛏ Fast Castle
28 1,666 12:19 16:27 25:43 ⛏ Fast Castle
22 1,314 13:00 18:49 29:38 ⛏ Fast Castle
22 1,318 11:13 15:05 29:13 ⛏ Fast Castle
21 1,249 9:48 13:28 29:36 ⛏ Fast Castle
20 1,184 11:45 17:57 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,740 26,780 18,820 950 89,290 92,451
39,870 13,075 32,355 3,650 88,950 116,426
40,510 18,725 16,165 3,685 79,085 86,735
26,625 29,665 13,260 1,450 71,000 78,836
29,050 16,650 14,730 1,500 61,930 68,653
22,950 18,820 16,325 2,150 60,245 64,044
23,965 14,620 7,805 950 47,340 51,916
18,390 14,290 5,425 1,620 39,725 48,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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