AoeStats
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Lombardia

509488408Analyzed
4v4 RM · 22d ago on Sep 26, 2026· 56m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,152 11:46 16:02 29:17 ⛏ Fast Castle
35 1,955 9:14 21:33 35:28 ⛏ Fast Castle
27 1,538 10:26 19:30 46:26 ⚔ Scout Rush
26 1,479 12:07 20:28 41:07 ⛏ Fast Castle
25 1,409 9:28 15:30 30:54 ⛏ Fast Castle
25 1,430 12:33 17:28 34:16 ⛏ Fast Castle
18 1,007 12:57 21:36 31:39
17 941 9:58 19:39 37:01

Resources

Player Food Wood Gold Stone Spent Collected
31,780 48,423 18,510 3,535 102,248 104,953
37,145 41,770 16,325 3,350 98,590 107,320
31,445 24,762 20,450 3,770 80,427 99,399
35,415 19,300 12,405 5,440 72,560 76,012
35,150 23,242 11,825 1,500 71,717 79,711
29,110 21,865 11,660 400 63,035 73,284
24,910 18,950 12,695 1,700 58,255 68,832
29,410 16,000 8,065 1,600 55,075 60,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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