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Black Forest

508481228Analyzed
3v3 RM · 27d ago on Sep 22, 2026· 75m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
817
+16
🇩🇪 Persians · Germany
816
+16
🇩🇪 Britons · Germany
774
+19
vs
🇩🇪 Lithuanians · Germany
840
-18
🇩🇰 Bulgarians · Denmark
831
-17
🇩🇪 Franks · Germany
789
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,565 11:12 20:56 37:02 ⛏ Fast Castle
21 1,545 10:45 18:22 32:10 ⛏ Fast Castle
15 1,110 12:56 17:21 37:41 ⛏ Fast Castle
14 1,043 11:06 22:05 35:16 ⛏ Fast Castle
13 993 14:03 18:21 32:32 ⛏ Fast Castle
11 791 14:09 25:11 41:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,360 29,084 28,340 6,165 97,949 156,161
36,925 27,185 22,320 5,000 91,430 100,671
50,110 20,705 14,765 2,325 87,905 99,792
34,420 32,535 14,365 3,090 84,410 111,044
28,080 24,019 10,880 3,790 66,769 68,407
15,505 13,353 7,180 1,835 37,873 46,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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