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Baltic

512940285Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1087
+14
🇨🇳 Berbers · China
1048
+46
🇦🇷 Varangians · Argentina
1036
+16
🇹🇼 Japanese · Taiwan
1028
+16
vs
🇩🇪 Koreans · Germany
1096
-17
🇩🇪 Italians · Germany
1074
-17
🇩🇪 Spanish · Germany
1015
-15
🇩🇪 Persians · Germany
972
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,207 13:39 17:43 35:15 ⛏ Fish Boom FC into Fire Galleys
48 2,177 10:35 15:25 29:26 ⛏ Fast Castle
48 2,179 11:07 18:18 39:19 ⛏ Fish Boom into Galleys FC
47 2,152 11:28 16:34 31:48 ⛏ Fish Boom FC
29 1,335 12:00 18:56 34:34 ⛏ Fast Castle
24 1,073 10:53 19:27 37:52 ⛏ Fish Boom into Fire Galleys FC
21 969 15:10 22:25 38:41 ⛏ Fish Boom FC into Fire Galleys
16 747 11:07 18:21 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,175 19,240 5,765 2,960 52,140 65,500
17,050 23,016 8,200 2,270 50,536 57,555
23,815 12,585 12,675 850 49,925 62,523
15,650 17,250 7,000 1,700 41,600 44,362
13,345 17,555 6,345 850 38,095 45,993
13,470 16,010 6,335 1,800 37,615 44,215
16,420 9,450 7,320 750 33,940 44,391
9,350 16,168 6,045 750 32,313 40,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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