AoeStats
← Dizna Tsalovayachin

Nomad

514212499Analyzed
2v2 RM · 4d ago on Oct 17, 2026· 68m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1298
+18
🇵🇪 Spanish · Peru
1272
+19
vs
🇺🇸 Saxons · United States
1365
-20
🇺🇸 Gurjaras · United States
1312
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 3,098 13:40 17:16 42:55 ⛏ Fish Boom FC
41 2,821 16:10 20:59 — ⚔ Fish Boom into Towers FC
33 2,297 14:25 23:17 33:55 ⛏ Fish Boom FC
31 2,112 13:56 17:46 38:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,220 23,545 25,055 2,025 78,845 113,030
25,210 27,054 18,045 4,075 74,384 87,724
19,090 10,202 8,410 2,265 39,967 44,642
11,630 14,560 5,490 3,630 35,310 36,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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