AoeStats
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Baltic

511798011Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 59m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
735
+13
🇧🇬 Bohemians · Bulgaria
733
+13
🇧🇷 Portuguese · Brazil
668
+16
vs
🇨🇳 Britons · China
686
-15
🇺🇸 Persians · United States
666
-14
🇮🇩 Italians · Indonesia
635
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,592 10:50 18:57 35:41 ⚔ FC into Skirms
27 1,603 12:21 21:09 38:00 ⛏ Fast Castle
18 1,074 10:39 18:57 32:55 ⛏ Fast Castle
16 933 10:49 21:23 36:12 ⛏ Fast Castle
11 672 11:45 22:07 31:36 ⛏ Fish Boom FC
10 610 15:33 24:00 34:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,075 20,730 22,740 2,980 74,525 94,777
17,015 31,517 24,185 1,285 74,002 84,278
24,750 29,905 7,360 2,320 64,335 75,332
24,170 18,235 17,810 1,525 61,740 70,384
13,950 23,530 16,621 2,750 56,851 71,627
9,525 20,604 13,140 3,030 46,299 67,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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