AoeStats
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Baltic

511120683Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 62m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
838
+13
🇲🇽 Teutons · Mexico
782
+16
🇺🇸 Jurchens · United States
744
+17
vs
🇧🇷 Turks · Brazil
884
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🇧🇬 Bohemians · Bulgaria
727
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🇮🇩 Teutons · Indonesia
713
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,376 12:27 23:34 57:26 ⚔ Scout Rush
18 1,132 11:45 21:04 46:51 ⚔ FC into Skirms
17 1,045 11:11 16:20 23:41 ◆ FC into Fast Imp
15 936 11:23 20:09 28:52 ⛏ Fast Castle
14 851 11:49 19:56 55:07 ⛏ Fast Castle
12 726 14:51 26:07 37:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,160 15,633 14,790 2,255 54,838 64,319
14,000 18,207 8,875 3,065 44,147 48,365
18,535 12,859 7,675 3,430 42,499 62,476
15,540 9,935 8,560 2,465 36,500 41,960
17,115 9,215 3,390 1,350 31,070 31,867
13,810 8,515 4,500 750 27,575 33,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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