AoeStats
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Black Forest

515493596Analyzed
2v2 RM · 13d ago on Oct 22, 2026· 38m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1232
+15
🇨🇱 Malay · Chile
1183
+17
vs
🇦🇷 Goths · Argentina
1205
-16
🇦🇷 Turks · Argentina
1204
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 986 13:00 19:12 28:18 ⛏ Fast Castle
22 865 11:18 15:46 33:19 ⛏ Fast Castle
22 847 11:09 18:10 33:43 ⚔ Archers FC
16 620 12:26 17:18 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,195 7,407 6,925 1,600 33,127 35,294
14,995 6,874 5,450 1,590 28,909 31,093
10,545 9,651 5,085 300 25,581 26,023
9,845 6,863 3,855 1,845 22,408 25,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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