AoeStats
← Lord Shadowlight

Arena

511193442Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 43m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1117
+14
🇦🇷 Portuguese · Argentina
1116
+14
vs
🇺🇸 Bohemians · United States
1075
-14
🇺🇸 Magyars · United States
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,735 10:29 18:45 32:04 ⛏ Fast Castle
35 1,523 9:38 13:30 36:20 ⛏ Fast Castle
23 1,003 9:51 19:45 32:40 ⛏ Fast Castle
17 755 11:30 20:49 35:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,295 22,012 10,360 2,805 57,472 63,081
26,970 18,000 10,585 1,845 57,400 66,030
12,770 12,828 7,485 4,180 37,263 39,787
8,395 7,190 2,400 1,815 19,800 25,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.