AoeStats
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Black Forest

512341663Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
1229
+17
🇺🇸 Persians · United States
1217
+17
🇫🇷 Koreans · France
1212
+18
🇭🇰 Bengalis · Hong Kong SAR China
1193
+18
vs
🇹🇼 Portuguese · Taiwan
1289
-20
🇨🇳 Persians · China
1263
-18
🇨🇳 Spanish · China
1259
-18
🇮🇶 Britons · Iraq
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,459 10:08 14:33 27:23 ⛏ Fast Castle
42 2,037 9:28 15:59 30:24 ⛏ Fast Castle
27 1,320 12:28 16:46 33:45 ⛏ Fast Castle
26 1,281 10:06 14:24 30:22 ⛏ Fast Castle
24 1,161 11:36 15:27 30:16 ⛏ Fast Castle
22 1,089 10:50 15:45 31:30 ⛏ Fast Castle
21 1,029 12:58 19:33 37:15 ⛏ Fast Castle
17 815 14:18 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,845 26,955 34,095 3,275 96,170 105,335
28,035 37,058 16,755 3,680 85,528 91,992
42,475 13,135 16,060 5,500 77,170 97,003
27,525 18,585 20,480 2,250 68,840 79,117
25,275 17,541 17,395 3,020 63,231 66,959
25,440 14,695 17,360 1,700 59,195 68,752
14,400 11,135 5,815 3,200 34,550 40,170
8,025 6,563 1,435 520 16,543 18,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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