AoeStats
← [CL] Poeta Violento IX

Nomad

513527069Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1361
+13
🇨🇱 Koreans · Chile
1279
+17
vs
🇺🇸 Persians · United States
1297
-15
🇺🇸 Dravidians · United States
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,861 13:39 19:09 40:19 ⛏ Fish Boom into Fire Galleys FC
41 1,761 13:35 19:27 — ⛏ Fish Boom into Fire Galleys FC
38 1,653 12:42 20:51 — ⛏ Fish Boom FC
37 1,599 13:03 21:09 40:19 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,320 18,561 5,980 790 34,651 39,635
14,380 13,045 4,280 2,450 34,155 37,421
10,810 10,700 4,745 1,800 28,055 30,388
10,030 10,850 3,255 1,820 25,955 26,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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