AoeStats
← [CL] Poeta Violento IX

Nomad

513516022Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 21m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1346
+8
🇨🇱 Mongols · Chile
1178
+15
🇨🇱 Koreans · Chile
1141
+15
vs
🇵🇪 Italians · Peru
1188
-14
🇦🇷 Persians · Argentina
1162
-13
🇦🇷 Huns · Argentina
1107
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 820 13:41 18:54 — ⛏ Fish Boom into Fire Galleys FC
38 817 17:37 — — ⛏ Fish Boom
32 689 13:29 17:43 — ⛏ Fish Boom FC
32 673 14:05 18:07 — ⛏ Fast Castle
29 615 13:43 18:49 — ⛏ Fish Boom FC
15 328 13:40 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,950 4,300 800 200 9,250 10,488
4,200 3,620 595 755 9,170 9,303
3,250 2,502 300 755 6,807 7,739
3,150 2,355 380 650 6,535 6,788
2,735 2,980 85 350 6,150 7,304
2,550 1,929 50 235 4,764 5,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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