AoeStats
← [CL] Poeta Violento IX

Arena

513106288Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 43m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1306
+19
🇲🇽 Bulgarians · Mexico
1239
+21
🇲🇽 Bohemians · Mexico
1237
+22
vs
🇵🇪 Persians · Peru
1397
-22
🇲🇽 Mongols · Mexico
1356
-20
1347
-20
Player eAPM Actions Feudal Castle Imperial Opening
41 1,765 9:21 13:48 30:27 ⛏ Fast Castle
40 1,703 10:29 23:04 38:22 ⚔ Scout Rush
39 1,683 9:15 24:03 36:49
27 1,143 10:07 28:53 34:22 ⛏ Fast Castle
23 978 11:02 28:47 42:11
19 810 11:24 15:30 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,510 21,210 9,800 2,250 51,770 58,331
23,780 13,279 10,555 1,050 48,664 50,135
20,885 12,050 9,460 1,500 43,895 48,491
15,615 10,235 9,785 2,250 37,885 43,650
16,280 10,786 7,695 500 35,261 41,127
10,445 11,966 1,225 2,250 25,886 33,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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