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African Clearing

513423409Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 64m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1353
+9
🇹🇼 Varangians · Taiwan
1352
+9
🇹🇼 Mongols · Taiwan
1321
+10
🇹🇼 Japanese · Taiwan
1319
+10
vs
🇹🇼 Turks · Taiwan
1290
-12
🇮🇳 Japanese · India
1228
-10
🇩🇪 Jurchens · Germany
1140
-8
🇧🇷 Cumans · Brazil
1128
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 3,302 13:21 17:08 37:09 ⛏ Fast Castle
48 3,111 15:09 19:26 41:44 ⛏ Fish Boom FC
42 2,707 16:52 30:43 54:27 ⚔ Towers into Scouts
39 2,518 15:46 20:30 45:49 ⛏ Fast Castle
35 2,254 12:32 27:00 40:50 ⚔ Towers into Archers
33 2,112 13:31 26:45 59:01
22 1,406 19:11 54:19 — ⛏ Fast Castle
12 799 24:06 53:49 —

Resources

Player Food Wood Gold Stone Spent Collected
64,150 22,320 19,915 5,420 111,805 120,853
17,450 28,517 24,275 2,660 72,902 73,712
31,990 29,318 6,915 4,510 72,733 80,958
33,335 12,155 14,885 3,095 63,470 69,603
26,245 20,838 10,785 3,155 61,023 75,702
19,250 23,005 11,815 1,425 55,495 57,673
9,420 10,910 4,615 1,925 26,870 28,800
7,785 8,795 300 725 17,605 17,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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