AoeStats
← [ITCF]TANK

African Clearing

512415792Analyzed
3v3 RM · 7d ago on Oct 9, 2026· 22m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1421
+13
🇪🇸 Mongols · Spain
1410
+13
🇪🇸 Ethiopians · Spain
1211
+22
vs
🇹🇼 Vikings · Taiwan
1344
-16
🇹🇼 Varangians · Taiwan
1342
-16
🇹🇼 Mongols · Taiwan
1341
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,097 10:32 — — ⚔ Scout Rush
42 937 12:35 — — ⚔ M@A Rush
33 745 14:03 — — ⚔ Fish Boom into Scouts
30 667 15:10 18:52 — ⛏ Fast Castle
25 565 13:35 — — ⚔ M@A Rush
17 378 12:50 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,490 3,703 150 250 8,593 8,882
5,220 2,115 50 225 7,610 8,053
3,800 1,940 250 1,435 7,425 7,438
2,885 2,870 1,180 100 7,035 8,018
4,125 1,650 365 100 6,240 6,557
2,575 1,640 130 475 4,820 4,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.