AoeStats
← Sasha The Bunny

MegaRandom

512218907Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 76m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Ethiopians · Pakistan
1574
+5
🇳🇴 Slavs · Norway
1420
+10
🇧🇷 Persians · Brazil
1254
+15
vs
🇫🇷 Khmer · France
1318
-11
🇪🇸 Byzantines · Spain
1276
-10
🇺🇸 Malay · United States
1251
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 5,179 10:54 14:53 30:51 ⛏ Fish Boom FC
50 3,791 10:03 16:01 37:19 ⛏ Fast Castle
32 2,410 11:25 15:03 42:00 ⛏ Fast Castle
28 2,162 10:17 13:24 30:38 ⛏ Fast Castle
19 1,465 11:11 15:08 — ⛏ Fast Castle
16 1,203 9:55 14:17 52:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,350 16,039 36,480 5,300 106,169 111,589
40,695 36,023 14,655 1,120 92,493 97,716
40,205 25,450 21,635 4,615 91,905 98,840
30,800 34,390 15,940 4,865 85,995 88,671
18,530 14,325 5,905 1,350 40,110 41,689
7,435 7,700 1,920 855 17,910 19,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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