AoeStats
← captainmcawesome95

Nomad

511502202Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 58m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1207
+20
🇨🇿 Bohemians · Czechia
1204
+20
🇹🇷 Portuguese · Türkiye
1199
+20
vs
🇦🇺 Koreans · Australia
1300
-20
🇦🇺 Italians · Australia
1293
-20
🇦🇺 Vietnamese · Australia
1285
-20
Player eAPM Actions Feudal Castle Imperial Opening
73 4,278 15:04 21:00 36:13 ⛏ Fish Boom into Galleys FC
42 2,453 14:07 21:57 45:01 ⛏ Fish Boom into Galleys FC
36 2,089 14:54 23:04 34:24 ⛏ Fish Boom FC
36 2,114 16:47 21:28 40:02 ⛏ Fish Boom FC
35 2,039 12:04 22:47 28:35 ⛏ Fish Boom FC into Galleys into Fast Imp
31 1,797 14:25 22:08 42:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,210 39,872 21,445 1,815 78,342 83,452
27,845 19,165 16,160 3,405 66,575 80,069
23,035 25,075 10,245 950 59,305 83,489
11,100 29,154 12,285 4,850 57,389 63,144
9,350 23,390 16,623 3,500 52,863 58,711
19,145 18,403 11,005 2,245 50,798 53,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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