AoeStats
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Nomad

511485167Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 51m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1300
+12
🇦🇺 Italians · Australia
1292
+13
🇦🇺 Vietnamese · Australia
1283
+13
vs
🇨🇴 Saracens · Colombia
1296
-15
🇨🇿 Britons · Czechia
1217
-13
🇨🇭 Vikings · Switzerland
1139
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,160 13:45 17:59 — ⛏ Fish Boom FC
34 1,780 13:46 19:16 34:09 ⚔ Fish Boom FC into Archers
34 1,751 12:50 22:29 33:21 ⛏ Fish Boom into Galleys FC
24 1,231 15:18 21:33 36:46 ⛏ Fish Boom into Fire Galleys FC
23 1,208 16:04 38:42 — ⚔ Tower Rush
20 1,047 13:58 19:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,035 22,490 12,260 2,250 64,035 68,435
15,185 23,763 11,795 2,950 53,693 63,447
16,010 13,511 8,670 2,450 40,641 46,848
13,885 14,761 9,055 2,450 40,151 41,401
7,280 7,825 1,645 1,550 18,300 22,927
3,250 4,474 1,195 265 9,184 9,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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