AoeStats
← tttoni18

Baltic

513463567Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 22m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1223
+17
🇪🇸 Danes · Spain
1198
+18
vs
🇫🇷 Japanese · France
1249
-19
🇫🇷 Saracens · France
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 904 11:44 20:07 — ⛏ Fish Boom into Galleys into Fire Galleys FC
35 793 10:36 20:57 — ⛏ Fish Boom into Galleys FC
29 656 10:52 16:03 — ⛏ Fish Boom FC
26 582 13:10 20:18 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,550 5,560 1,040 200 11,350 11,941
3,750 4,708 1,205 270 9,933 11,101
4,250 3,939 765 715 9,669 9,662
3,875 4,629 780 100 9,384 10,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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