AoeStats
← tttoni18

Black Forest

513459296Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 27m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1275
+14
🇮🇹 Maya · Italy
1184
+17
vs
🇪🇸 Byzantines · Spain
1239
-16
🇪🇸 Danes · Spain
1213
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,122 13:45 23:23 — ⚔ Skirmisher Rush
29 814 12:00 16:00 — ⛏ Fast Castle
27 749 13:24 18:59 27:25 ⛏ Fish Boom FC
21 586 10:09 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,005 5,505 2,120 265 13,895 15,464
5,745 4,780 1,600 650 12,775 14,164
4,675 4,605 1,370 50 10,700 14,115
3,675 2,773 385 130 6,963 7,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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