AoeStats
← tttoni18

Yucatan

511589295Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 67m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Georgians · Spain
1233
+14
🇪🇸 Japanese · Spain
1142
+17
vs
🇦🇷 Varangians · Argentina
1186
-16
🇦🇷 Mongols · Argentina
1170
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,946 9:24 20:31 39:17 ⚔ Scouts into Archers
42 2,873 11:37 16:58 47:41 ⛏ Fast Castle
36 2,430 10:37 16:32 32:25 ⛏ Fast Castle
29 1,958 10:15 16:31 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,685 34,392 23,450 7,180 98,707 118,997
26,595 31,594 27,355 6,805 92,349 98,352
40,030 16,021 23,255 6,525 85,831 114,921
17,105 19,104 12,785 3,255 52,249 54,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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