AoeStats
← mx5milton

Arabia

511405459Analyzed
1v1 RM · 15d ago on Oct 4, 2026· 43m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1091
+14
vs
🇮🇳 Malay · India
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,824 10:02 19:04 — ⚔ Archer Rush
37 1,615 9:06 20:28 38:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,905 11,949 9,405 2,250 41,509 44,356
12,095 11,902 3,795 2,150 29,942 31,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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