AoeStats
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Black Forest

511888273Analyzed
2v2 RM · 1mo ago on Oct 7, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
727
+22
🇨🇴 Danes · Colombia
664
+18
vs
🇮🇳 Persians · India
734
-17
🇺🇸 Saxons · United States
708
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,591 11:39 20:11 42:52 ⚔ FC into Archers into Scouts
18 868 15:01 22:39 47:16 ⛏ Fast Castle
13 637 10:54 23:32 41:04 ⛏ Fish Boom
6 313 15:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,700 12,795 6,020 1,555 35,070 46,926
16,055 10,255 6,380 1,985 34,675 42,146
12,380 8,550 6,490 1,715 29,135 37,072
5,180 3,915 220 480 9,795 9,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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