AoeStats
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Arena

511470147Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 26m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
865
+7
🇭🇰 Persians · Hong Kong SAR China
862
+7
🇦🇺 Mongols · Australia
783
+9
🇦🇺 Spanish · Australia
764
+11
vs
🇨🇳 Goths · China
770
-12
🇺🇸 Shu · United States
707
-10
🇺🇸 Poles · United States
650
-9
🇲🇽 Italians · Mexico
368
-3
Player eAPM Actions Feudal Castle Imperial Opening
22 580 10:51 15:42 — ⛏ Fast Castle
21 557 10:48 17:06 — ⛏ Fast Castle
18 476 12:23 19:10 — ⛏ Fast Castle
14 380 14:15 21:04 — ⛏ Fast Castle
13 344 10:13 18:00 — ⛏ Fast Castle
8 225 13:13 19:10 — ⛏ Fast Castle
5 147 15:21 — — ⚔ Drush into Skirms into Archers
5 133 10:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,835 4,500 1,255 950 15,540 16,661
6,000 5,200 1,450 1,400 14,050 14,915
6,740 5,010 1,325 850 13,925 14,643
4,195 4,140 1,430 750 10,515 13,115
4,050 2,215 250 200 6,715 6,797
2,910 2,605 510 0 6,025 6,029
3,075 1,955 250 0 5,280 7,003
2,300 2,075 50 0 4,425 7,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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