AoeStats
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Black Forest

511196627Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 96m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
837
+11
🇺🇸 Spanish · United States
818
+12
🇺🇸 Portuguese · United States
731
+15
vs
🇺🇸 Jurchens · United States
733
-13
🇺🇸 Saxons · United States
720
-13
🇨🇷 Goths · Costa Rica
701
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 2,066 12:13 17:08 32:32 ⛏ Fast Castle
14 1,368 12:06 20:34 35:04 ⛏ Fast Castle
14 1,363 12:11 35:14 61:18
13 1,293 17:58 23:11 40:17 ⛏ Fast Castle
9 918 18:24 23:45 39:36 ⛏ Fast Castle
8 785 16:03 26:30 40:20 ⚔ M@A FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
76,830 61,471 21,835 1,000 161,136 187,676
52,475 48,395 36,655 2,940 140,465 158,378
42,845 45,933 27,905 3,755 120,438 160,157
46,665 26,385 39,745 4,460 117,255 177,820
29,130 43,127 26,940 4,270 103,467 108,132
40,705 20,007 28,095 4,370 93,177 116,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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