AoeStats
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Arena

511175360Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 61m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
732
+12
🇲🇽 Huns · Mexico
726
+13
🇦🇷 Slavs · Argentina
601
+18
vs
🇺🇸 Saxons · United States
724
-19
🇨🇳 Teutons · China
664
-15
🇦🇺 Franks · Australia
553
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,192 10:16 20:17 31:01 ⛏ Fast Castle
15 914 12:57 19:21 39:30 ⛏ Fast Castle
15 891 12:26 18:17 36:33 ⛏ Fast Castle
12 734 11:46 19:23 32:33 ⛏ Fast Castle
10 592 14:08 36:58 — ⚔ Skirmisher Rush
10 624 10:51 17:04 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,260 19,565 20,235 4,510 76,570 86,251
26,700 17,081 13,105 3,055 59,941 68,113
21,580 21,495 12,615 3,605 59,295 65,044
16,720 14,695 12,070 3,550 47,035 70,783
13,790 12,720 10,995 2,375 39,880 41,141
14,360 11,040 8,025 2,800 36,225 46,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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