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Arena

511137883Analyzed
3v3 RM · 17d ago on Oct 3, 2026· 29m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1242
+13
🇹🇷 Spanish · Türkiye
1164
+16
🇹🇷 Teutons · Türkiye
1090
+18
vs
🇹🇷 Japanese · Türkiye
1205
-18
🇸🇪 Byzantines · Sweden
1153
-15
🇹🇷 Maya · Türkiye
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,718 12:18 16:02 — ⛏ Fast Castle
51 1,516 11:09 17:39 — ⛏ Fast Castle
45 1,335 8:55 15:18 — ⛏ Fast Castle
43 1,291 12:39 17:14 — ⛏ Fast Castle
36 1,059 10:51 14:35 — ⛏ Fast Castle
21 638 10:46 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,625 4,455 3,170 850 22,100 23,812
8,810 6,270 2,605 750 18,435 19,197
6,640 7,105 2,085 400 16,230 18,835
6,570 7,635 300 1,690 16,195 16,467
6,900 4,395 1,635 750 13,680 14,896
5,235 3,260 2,025 100 10,620 12,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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