AoeStats
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Arabia

511117751Analyzed
2v2 RM · 17d ago on Oct 3, 2026· 52m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1116
+16
🇹🇷 Lithuanians · Türkiye
1032
+20
vs
🇵🇱 Wu · Poland
1122
-18
🇵🇱 Gurjaras · Poland
1122
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,533 11:53 16:21 29:49 ⛏ Fast Castle
44 2,302 10:44 23:01 42:55 ⚔ Archers into Skirms
20 1,043 8:58 19:55 36:19 ⚔ Archers into Skirms
18 920 9:33 18:42 39:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,590 18,922 21,480 1,385 76,377 94,382
24,485 19,766 7,170 2,710 54,131 58,861
13,285 18,722 14,110 1,045 47,162 49,792
15,455 7,435 5,360 1,485 29,735 36,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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