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MegaRandom

514089944Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 67m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
784
+12
🇹🇷 Chinese · Türkiye
678
+16
🇵🇹 Persians · Portugal
676
+16
🇲🇽 Byzantines · Mexico
627
+18
vs
🇨🇦 Wu · Canada
707
-17
🇪🇸 Teutons · Spain
702
-16
🇺🇸 Portuguese · United States
661
-15
🇲🇽 Spanish · Mexico
648
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,530 11:09 20:49 38:59 ⛏ Fast Castle
17 1,142 11:40 19:53 39:33 ⚔ Archers FC
17 1,120 12:35 17:31 35:13 ⛏ Fast Castle
17 1,143 12:12 21:55 33:30 ⛏ Fast Castle
16 1,082 12:25 20:53 41:25 ⛏ Fish Boom FC
15 998 13:58 26:35 39:33 ⚔ FC into Archers
13 873 14:39 29:49 45:13 ⚔ Drush into Scouts
11 750 12:40 20:13 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,285 31,675 27,225 7,840 92,025 97,200
51,285 12,945 23,440 3,585 91,255 100,336
25,920 19,789 18,065 2,360 66,134 97,067
19,920 28,085 13,850 1,800 63,655 74,568
23,800 21,240 14,090 4,325 63,455 69,940
22,235 17,120 12,045 3,670 55,070 63,426
19,605 15,520 13,535 2,900 51,560 64,751
16,165 12,390 11,880 3,005 43,440 49,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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