AoeStats
← Cid Hitokiri

Arabia

516856463Analyzed
2v2 RM · 8d ago on Oct 28, 2026· 74m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1050
+18
🇻🇳 Franks · Vietnam
1042
+18
vs
🇬🇧 Varangians · United Kingdom
1116
-20
🇺🇸 Spanish · United States
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 4,865 13:05 20:02 40:50 ⛏ Fast Castle
42 3,114 9:51 16:49 40:29 ⛏ Fast Castle
28 2,115 10:37 17:11 47:24 ⚔ Scout Rush
22 1,673 12:32 16:34 33:30 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
47,500 22,647 37,675 3,635 111,457 119,523
36,750 29,593 27,960 2,800 97,103 98,856
33,420 28,231 14,060 2,450 78,161 81,326
27,735 32,294 12,100 3,405 75,534 76,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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