AoeStats
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Arena

512692425Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 62m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1226
+14
🇨🇳 Persians · China
1218
+15
🇭🇰 Saracens · Hong Kong SAR China
1187
+16
🇻🇳 Khmer · Vietnam
1123
+19
vs
🇨🇳 Lithuanians · China
1276
-20
🇧🇷 Franks · Brazil
1171
-15
🇳🇴 Cumans · Norway
1170
-15
🇩🇪 Italians · Germany
1135
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,922 10:52 15:15 30:49 ⛏ Fast Castle
35 2,156 10:22 14:25 28:10 ⛏ Fast Castle
32 1,977 11:05 15:20 34:23 ⛏ Fast Castle
32 1,976 10:31 14:34 28:37 ⛏ Fast Castle
30 1,835 11:25 16:29 30:30 ⛏ Fast Castle
29 1,774 10:26 14:31 30:31 ⛏ Fast Castle
27 1,684 11:50 15:56 34:18 ⛏ Fast Castle
23 1,412 9:10 21:06 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,680 28,550 26,085 3,300 124,615 135,649
56,920 34,770 21,740 1,700 115,130 122,540
46,600 12,360 28,855 5,500 93,315 113,779
40,700 21,255 23,760 4,975 90,690 112,820
38,085 38,345 11,210 1,835 89,475 118,419
24,605 33,900 15,150 2,280 75,935 87,602
23,830 30,685 16,445 2,325 73,285 87,068
25,020 26,510 17,480 1,450 70,460 81,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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