AoeStats
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African Clearing

510866944Analyzed
4v4 RM · 17d ago on Oct 2, 2026· 73m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1666
+13
🇫🇮 Aztecs · Finland
1563
+17
🇫🇮 Bulgarians · Finland
1540
+18
🇫🇮 Burgundians · Finland
1507
+21
vs
🇫🇷 Chinese · France
1636
-19
🇨🇦 Poles · Canada
1620
-18
🇫🇷 Wu · France
1580
-17
🇺🇸 Jurchens · United States
1548
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 4,656 13:05 17:42 41:06 ⛏ Fast Castle
38 2,788 12:25 21:47 41:16 ⚔ M@A Rush
35 2,541 12:15 17:25 45:17 ⛏ Fast Castle
35 2,572 13:28 24:19 44:30 ⚔ Scouts into Towers
34 2,481 11:36 37:27 50:53 ⚔ Drush into Towers
33 2,422 13:18 18:33 47:29 ⛏ Fast Castle
33 2,454 11:38 22:04 41:07 ⚔ Scout Rush
25 1,819 11:38 24:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,385 33,523 32,610 3,735 115,253 125,214
58,260 24,863 24,310 2,880 110,313 116,394
52,705 19,856 21,795 10,215 104,571 107,203
38,260 36,838 21,265 7,560 103,923 126,327
42,765 26,230 22,505 5,150 96,650 100,974
24,155 38,218 17,410 5,465 85,248 97,932
35,315 20,654 21,890 5,220 83,079 101,125
11,735 11,550 4,635 1,575 29,495 29,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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