AoeStats
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Fortress

512282010Analyzed
1v1 RM · 8d ago on Oct 9, 2026· 51m 10s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Slavs · Czechia
1930
+12
vs
🇲🇽 Goths · Mexico
1838
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 3,599 7:48 11:20 24:13 ⛏ Fast Castle
39 2,014 7:53 11:28 25:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,585 25,070 23,670 1,630 106,955 111,196
54,060 26,298 20,680 2,555 103,593 113,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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