AoeStats
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Oasis

508796540Analyzed
2v2 RM · 25d ago on Sep 24, 2026· 42m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
680
+11
🇺🇸 Britons · United States
641
+13
vs
🇺🇸 Khmer · United States
579
-12
🇦🇷 Hindustanis · Argentina
563
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 641 11:55 22:32 37:39 ⚔ Skirmisher Rush
12 521 12:11 22:14 34:25 ⚔ Archer Rush
12 526 13:12 20:36 38:24 ⛏ Fast Castle
11 489 12:17 27:55 —

Resources

Player Food Wood Gold Stone Spent Collected
18,520 12,872 4,760 1,825 37,977 44,603
11,070 8,700 5,275 2,425 27,470 35,512
8,415 8,580 5,910 1,595 24,500 29,003
7,395 7,315 945 840 16,495 16,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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