AoeStats
← Mygstein

Pilgrims

510147726Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 32m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Tupi · Norway
1325
+15
🇳🇴 Lithuanians · Norway
1299
+16
🇸🇰 Bengalis · Slovakia
1304
-16
🇸🇰 Cumans · Slovakia
1301
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,349 7:46 18:23 — ⚔ Towers FC
35 1,124 9:55 14:46 — ⛏ Fish Boom FC
33 1,049 13:13 17:46 — ⚔ FC into Archers
28 907 10:33 20:59 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,885 6,643 2,365 300 18,193 21,993
7,585 5,309 1,795 950 15,639 19,490
2,910 5,080 3,305 875 12,170 12,626
3,920 4,428 1,650 1,975 11,973 11,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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