AoeStats
← Mygstein

Nomad

510129043Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 30m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
1318
+11
🇳🇴 Japanese · Norway
1288
+12
🇳🇴 Hindustanis · Norway
1237
-12
🇳🇴 Burgundians · Norway
1186
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,375 13:15 17:44 — ⛏ Fish Boom FC
33 1,026 15:55 19:45 28:41 ⛏ Fish Boom FC
26 815 14:03 20:04 — ⛏ Fish Boom into Galleys
17 534 16:35 23:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,250 4,537 1,545 955 14,287 16,417
4,585 4,633 1,365 2,805 13,388 12,697
5,050 4,445 1,695 850 12,040 13,682
4,955 4,268 1,320 850 11,393 12,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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