AoeStats
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Arabia

508564170Analyzed
3v3 RM · 23d ago on Sep 23, 2026· 42m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1181
+16
🇵🇪 Mongols · Peru
1168
+17
🇰🇷 Vietnamese · South Korea
1142
+18
vs
🇺🇸 Ethiopians · United States
1202
-18
🇺🇸 Varangians · United States
1180
-17
🇺🇸 Romans · United States
1167
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,961 12:11 15:44 38:00 ⛏ Fast Castle
47 1,972 10:47 24:36 — ⚔ Archer Rush
46 1,931 9:26 21:23 — ⚔ Scout Rush
35 1,463 10:27 25:28 — ⚔ Skirms into Archers
18 762 9:08 23:17 — ⚔ M@A into Skirms
17 699 9:20 24:24 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,815 11,795 8,715 950 44,275 49,131
11,530 11,512 4,200 1,740 28,982 32,351
8,710 8,360 5,210 1,005 23,285 27,033
9,180 8,702 2,320 750 20,952 22,805
10,635 6,306 2,755 850 20,546 23,295
5,970 4,820 1,025 875 12,690 14,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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