AoeStats
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Arabia

512054258Analyzed
3v3 RM · 9d ago on Oct 7, 2026· 29m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1224
+12
🇹🇷 Berbers · Türkiye
1189
+13
🇹🇷 Maya · Türkiye
1153
+14
vs
🇸🇪 Koreans · Sweden
1148
-14
🇨🇴 Inca · Colombia
1125
-13
🇩🇪 Teutons · Germany
1106
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,333 11:41 24:21 — ⚔ Archer Rush
34 992 9:42 23:45 — ⚔ M@A into Archers
31 916 10:13 18:33 — ⚔ Archer Rush
29 840 10:59 25:23 — ⚔ Scout Rush
25 739 10:35 28:13 — ⚔ Scouts into Archers
18 538 12:43 28:21 — ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,995 5,947 3,310 860 17,112 17,310
6,450 5,584 3,210 100 15,344 15,706
7,350 5,236 1,895 305 14,786 15,382
4,835 4,540 705 125 10,205 11,955
3,295 3,826 1,240 975 9,336 11,398
4,290 3,065 635 325 8,315 10,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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