AoeStats
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Nomad

514123784Analyzed
2v2 RM · 8h ago on Oct 16, 2026· 50m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
981
+15
🇺🇸 Inca · United States
917
+17
vs
🇩🇪 Maya · Germany
981
-17
🇩🇪 Franks · Germany
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,735 13:10 26:30 — ⚔ Scout Rush
26 1,343 15:46 28:42 41:32 ⚔ Scout Rush
19 989 15:11 27:21 — ⚔ Fish Boom into Archers
19 955 15:28 25:04 43:02 ⚔ Fish Boom into Champis

Resources

Player Food Wood Gold Stone Spent Collected
14,740 15,060 13,215 3,285 46,300 49,747
19,220 14,010 8,575 1,685 43,490 51,309
10,675 8,154 4,975 850 24,654 27,333
5,130 6,311 615 555 12,611 17,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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