AoeStats
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513875278Analyzed
2v2 RM · 5d ago on Oct 15, 2026· 38m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Inca · Russia
983
+17
🇰🇿 Aztecs · Kazakhstan
960
+18
vs
🇨🇭 Malians · Switzerland
1020
-18
🇮🇹 Vikings · Italy
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
19 722 12:21 16:07 — ⛏ Fast Castle
16 629 11:49 20:39 — ⛏ Fast Castle
16 599 10:58 17:34 — ⛏ Fast Castle
4 145 21:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,835 6,415 6,375 750 24,375 29,756
11,535 6,726 3,465 885 22,611 29,752
11,315 6,575 3,130 950 21,970 24,447
1,400 910 140 125 2,575 2,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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