AoeStats
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Pilgrims

513870947Analyzed
2v2 RM · 5d ago on Oct 15, 2026· 24m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Aztecs · Russia
967
+16
🇰🇿 Celts · Kazakhstan
944
+16
vs
🇦🇷 Magyars · Argentina
960
-16
🇪🇸 Italians · Spain
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 683 11:07 20:49 — ⛏ Fish Boom into Fire Galleys
25 604 12:20 19:47 — ⛏ Fish Boom into Galleys FC
21 506 10:57 — — ⛏ Fish Boom into Galleys into Fire Galleys
18 441 14:00 — — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,525 6,515 1,510 475 13,025 13,910
2,700 6,110 850 110 9,770 11,051
3,680 4,569 1,165 100 9,514 10,631
3,285 4,886 655 235 9,061 9,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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