AoeStats
← BarinDwalin

Golden Pit

513857872Analyzed
2v2 RM · 5d ago on Oct 15, 2026· 58m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Romans · Russia
940
+14
🇰🇿 Mongols · Kazakhstan
916
+15
vs
🇲🇽 Teutons · Mexico
911
-15
888
-40
Player eAPM Actions Feudal Castle Imperial Opening
34 1,980 10:25 20:35 40:36 ⚔ FC into Archers
30 1,770 10:45 16:28 37:38 ⛏ Fast Castle
23 1,336 10:12 18:38 46:12
19 1,090 10:55 20:09 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,405 28,085 15,390 2,555 66,435 70,181
26,090 19,719 17,025 3,165 65,999 77,091
24,125 15,635 16,555 2,800 59,115 75,093
10,050 17,567 15,300 3,350 46,267 51,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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